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HUMAN
Jobs:
Wuxia's are close combat warriors who are potent with or without weapons. They are swift, agile and quick to attack and evade assailants.
Wuxias as swordsmen weight themselves on chivalry and the mastery of the different fighting arts through continuous practice and training.
They are balanced both on attacking and defending enemies, plus their solid grasp of the different kinds of weapons, superior physical attack prowess and fighting arts, which brings forth a deadly combination of power and speed makes the Wuxia a formidable foe to contend with. Starting Attributes: | HP | 75 | | MP | 45 | | PATK Power | 4-6 | | MATK Power | 1-1 | | ASPD | 50 | | Accuracy | 50 | | DEF | 3 |
Fashis are hot tempered but warm hearted masters of the conjuring arts. They can utilize the elements of water, fire and earth to their advantage.
To maximize the elements of nature, Fashis are required to be immersed in a state of mystical meditation when casting. During this state, the defense capability of Fashis are crippled but once the conjuring is in effect, they can deal a great amount of damage to enemies. To the Fashi, Attack is always the Best Defense.
Aside from this, Fashi's can absorb skills and develop their own skills as they level up.
Starting Attributes: | HP | 50 | | MP | 70 | | PATK Power | 4-4 | | MATK Power | 6-7 | | ASPD | 25 | | Accuracy | 10 | | DEF | 3 |
WING
Jobs:
Yumangs are believed to be offsprings from a hybrid of humans and gods and on which bloodlines are made apparent through their intrinsic physical beauty and elegance.
Their race is blessed with wings and can fly the skies as an innate skill.
The Yumangs are the guardians of the Wing race. They utilize wooden equipment like bows and arrows and other long range weapons to ward of attackers and would be enemies. Starting Attributes: | HP | 65 | | MP | 55 | | PATK Power | 7-11 | | MATK Power | 1-1 | | ASPD | 40 | | Accuracy | 30 | | DEF | 3 |
Yulings are part of the same elegant race as that of Yumangs. They too have flight as an innate attribute. They can heal, curse and can call on the elements of thunder and wind to do their bidding. They can even raise fallen comrades in battle.
They are a good match for closed combatants since their long ranged spiritual prowess complements the short range of melee warriors, which in turn balances the Yuling's inadequacy in physical attacks. Starting Attributes: | HP | 50 | | MP | 70 | | PATK Power | 4-4 | | MATK Power | 6-7 | | ASPD | 25 | | Accuracy | 10 | | DEF | 3 |
WEREBEAST
Jobs:

Yaoshous are creatures that opened up to the evils of the earth and as such, the creatures that used to tread the earth for more than a hundred years metamorphosed with the shape of a human being.
YaoShou are strong creatures that are often serves as the front-line attacker on the battlefield. Its prime strength is its ability to battle with the enemies during melee skirmishes. It mainly relies on its brute strength during attacks.
Yaoshous can bring out the inner beast in them by awakening the animal within himself and in turn transform himself into a creature of immense strength. Starting Attributes: | HP | 85 | | MP | 35 | | PATK Power | 5-9 | | MATK Power | 1-1 | | ASPD | 40 | | Accuracy | 40 | | DEF | 3 |

Yaojing shares the evil that reside in Yaoshous, but instead being beast-like creatures, Yaojings are attractive and charming characters that can tantalize its foes and allies.
Yaojings' temptress ways are traced from that of a grass snake and like the snake, are very adept in using poison.
In addition, Yaojings can tame animals to fight with them. Each pet that is tamed and summoned has its own attributes and skills that can be used by the Yaojing in combat.
Yaojings can awaken the fox in them for a higher attack and defense attribute that is not normally displayed when it in its normal form.
Starting Attributes: | HP | 60 | | MP | 60 | | PATK Power | 4-4 | | MATK Power | 6-7 | | ASPD | 35 | | Accuracy | 30 | | DEF | 3 |
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